Star Wars Battlefront Y Wing
Check out all types of Star Wars Battlefront II vehicles that will be available for you to pilot on the ground in the sky or in space!
Star Wars Battlefront (2015) at IGN: walkthroughs, items, maps, video tips, and strategies. The X-wing is slower than the A-wing but has extremely tight turning and both a greater rate of fire. The Y-wing starfighter first appeared in the now Legends novel Star Wars: From the Adventures of Luke Skywalker, the very first Star Wars product ever released. It was a novelization of the later canon film known at the time of its release as Star Wars. Join the gameplay conversation for multiplayer, arcade and the single player campaign in Star Wars™ Battlefront II. Return Anakin to his launch power, but there is a catch.
Star Wars Battlefront II will allow you to control and pilot a number of vehicles on land as well as in the sky and in space. There will be many returning and new vehicles available, some will be restricted to specific maps, others available everywhere. As opposed to the first Battlefront, here all vehicles will be available via Battle Points, not tied to a Power-Up.
In Battlefront II some of the vehicles will feature a seamless transition instead of directly spawning you in the pilot’s spot, like it used to be in the first Battlefront. The seamless transition will happen to smaller vehicles.
Here is a look at what you can pilot, split into categories for easier navigation.
CONTENTS
- 1 HERO VEHICLES
- 2 STARFIGHTERS
- 3 ATMOSPHERIC VEHICLES
HERO VEHICLES
Hero ships are a step above the regular class starfighters in Star Wars Battlefront II. They’re tougher, often faster, very well armed, and equipped with special abilities designed to complement their exceptional strengths. Bonus: they’re piloted by some of the most iconic heroes and villains in the galaxy. Every hero ship has a completely unique feel, bringing a different set of abilities to the table. They’re also highly modifiable with Star Cards, so you can outfit your ship in whatever configuration best fits your strategy. Hero ships are unlocked via Battle Points – a new currency in Battlefront II. Check out the Starfighter Assault mode trailer here to get a glimpse of these ships in combat.
Below you will find more information about each one of the Hero Ships.
HAN SOLO’S MILLENNIUM FALCON
- Faction: Rebel Alliance
- Era: Original Trilogy
- Ship length: 34.7m
- Weapons: Quad laser canons, concussion missle tubes, blaster canon, tractor beam projectors
Only the most daring pilots can handle the fastest hunk of junk in the galaxy. The Falcon’s legendary speed is only matched by her incredible punch, with powerful overcharged weapons systems and concussion missiles.
Default Abilities:
- Afterburner – Gives the ship an instant speed boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time
- Specil Modifications – Increases primary weapon damage and prevents overheat for the duration of the ability
- Dual Concussion Missiles – Fires two fast missiles simultaneously which track the locked target and deal moderate damage. Starfighters hit by the missile also suffer a stun effect for a short time
From the Lore Archives:
The Millennium Falcon was a YT-1300 light freighter of the YT-1300f variety. Its basic shape was defined by two convex saucers welded together, a pair of front-facing mandibles and an outrigger-style, side-mounted cockpit with transparisteel viewports. Apart from the shape of its chassis, the Falcon retained very little of its off-the-dock instrumentation. Because its successive owners either upgraded or downgraded every system according to their personal specifications, the freighter ended up becoming a unique ship. These customizations, however, came at the price of reliability, and the Falcon was known to suffer frequent breakdowns in the heat of battle
BOBA FETT’S SLAVE I
- Faction: Empire
- Era: The Prequels / Original Trilogy
- Ship length: 21.5m
- Weapons: twin rotating blaster cannon, laser cannons, proton torpedoes, ion cannon, concussion missile launchers, tractor beam projector, seismic charges
Only the bravest pilots dare to challenge this durable and well-armed ship. The bounty hunter’s iconic ship mounts powerful blasters and disrupts enemies with explosive Seismic Charges.
Default Abilities:
- Ion Cannons – Activates the Ion cannons, which deal low damage and reduce the target’s speed for a short time
- Seismic Charge – Drops a seismic charge behind the ship that deals high area of effect damage. Starfighters hit by the charge also suffer a stun effect for a short time
- Dual Concussion Missiles – Fires two fast missiles simultaneously which track the locked target and deal moderate damage. Starfighters hit by the missile als osuffer a stun effect for a short time
From the Lore Archives:
Slave I was a modified Firespray-31-class patrol and attack craft used by the infamous bounty hunter Jango Fett before the Clone Wars. Jango outfitted the craft with a number of weapons, including laser cannons, projectile launchers, and seismic charges. While under Jango’s ownership, the ship was in a dogfight over Geonosis with the Jedi starfighter piloted by Obi-Wan Kenobi. After Jango’s death during the Battle of Geonosis, the craft came into the possession of his son, Boba Fett, who used it throughout his own bounty hunting career.
DARTH MAUL’S SCIMITAR
- Faction: Empire
- Era: The Prequels
- Ship length: 26.5m
- Weapons: concealed laser cannons, proton torpedo launcher, minelayer
Few craft inspire the justified terror that Darth Maul’s signature ship evokes when entering the battlefield. The Sith Lord’s cloaking drive allows him to vanish from the sight of enemies, escaping danger and launching surprise attacks.
Default Abilities:
- Dark Apprentice – When activated you cannot lose your current target and time to achieve a missile lock is reduced. Additionally, the target is outlined and receives an extra damage from all sources
- Stealth Drive – Activites the Stealth Drive that temporaraly shrouds the ship from view, breaking and preventing targeting or missile locks for a short period of time. Shots fired receive a damage bonus for a short time but deactivate the Stealth Drive
- Dual Proton Torpedoes – Fires two missiles simultaneously which track the locked target and deal high damage
From the Lore Archives:
The Scimitar, also known as the Sith Infiltrator, was a heavily modified Star Courier and the personal starship of Darth Maul. After his defeat during the Battle of Naboo, the experimental starfighter was appropriated by Maul’s master, Darth Sidious. The Sith Infiltrator featured folding wings around its circular cockpit, and was secretly modified from a Star Courier manufactured by Republic Sienar Systems. The craft featured six laser cannons, a proton torpedo launcher and a minelayer. Along with its deadly armament, the Scimitar was equipped with a cloaking device that allowed it to disappear from view and any pursuing ship’s sensors. Owing to the craft’s experimental ion engines, radiator fins on the ship’s wings were required to be open during flight in order to expel excess heat.
POE DAMERON’S BLACK ONE
- Faction: The Resistance / Republic
- Era: The Force Awakens
- Ship length: 12.5m
- Weapons: laser cannons, proton torpedo launcher, concussion missiles, heavy laser cannon
The best pilot in The Resistance flies the Black One, a starfighter built to match his talents. Poe Dameron, in his custom X-wing, leads the squad into battle and identifies nearby enemies for his fellow pilots, helping them get a jump on the opposition.
Default Abilities:
- BB-8 Repair – Instantly restores a moderate amount of health
- Black Leader – Pulses out to reveal all enemies within targeting distance to allied players. Pulser enemies receive increased damage
- Dual Proton Torpedoes – Fires two missiles simultaneously which track the locked target and deal high damage
From the Lore Archives:
The Black One was a T-70 X-wing fighter that was used by Resistance pilot Poe Dameron. Dameron was always accompanied by his trusty co-pilot, the spherical astromech droid BB-8. Dameron notably used Black One during the Assault on Starkiller Base, where he used it to destroy the First Order’s superweapon, Starkiller Base. The ship was manufactured by Incom-FreiTek company. Like all T-70 X-wing fighters, the Black One was armed with four Taim & Bak KX12 laser cannons.
STARFIGHTERS
Starfighters are split into different classes, based on their performance and role. Each faction pilot has an opportunity to pilot an iconic Star Wars ship. Battlefront II offers 3 classes for the Republic and 3 for the Empire. Below you can take a more in-depth look at each one of them.
T-65-B X-WING
- Faction: Rebel Alliance / Republic
- Era: Original Trilogy
- Ship length: 12.5m
- Weapons: laser cannons, proton torpedo launcher
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The iconic ship that won the Battle of Yavin, the Rebel Alliance’s venerable X-wing is a balanced, multi-role fighter. The X-wing can do it all: engage interceptors, take down TIE fighters, interdict bombers, and assault capital ships.
From the Lore Archives:X-wing starfighters were a type of starfighter marked by their distinctive S-foils that resembled an “X” in attack formation.They were heavily armed with four laser cannons on the S-foils and proton torpedo launchers in the fuselage. X-wings were designed for dogfighting and long missions. During the Galactic Civil War, the Rebel Alliance used T-65B X-wing starfighters and T-65C-A2 X-wings in many battles, including the Battle of Yavin and the Battle of Endor. Approximately thirty years later, a different and upgraded variation of X-wing, the T-70, was used by the Resistance, whereas a more advanced model, the T-85, was used by the New Republic Starfleet.
RZ-1 A-WING
- Faction: Rebel Alliance / Republic
- Era: The Prequels
- Ship length: 9.6m
- Weapons: laser cannons, concussion missile launcher
One of the fastest spacecraft ever built, the agile but fragile A-wing flies circles around most starfighters. A-wings are peerless escorts and hunters, getting in, firing, and speeding away, leaving only enemy wreckage behind.
From the Lore Archives: The RZ-1 A-wing starfighter was a quick, powerful strike fighter manufactured by Kuat Systems Engineering. Influenced by the designs of the Republic starfighters flown during the Clone Wars, the A-wing was wedge-shaped with dual sublight engines mounted on the stern and came equipped with a hyperdrive. The fighters were armed with two laser cannons and twelve concussion missiles. During the early rebellion against the Galactic Empire, a variant A-wing, called the RZ-1T trainer, was developed and used to train aspiring rebel pilots. In addition to the pilot seat, the model also featured a seat for an instructor. A-wings were modified for use by the Alliance to favor raw speed over power or protection. The Alliance’s modified A-wings consisted of a stock model stripped of its shields, armor, and heavy weapons. As a result, the ship was faster than the Empire’s variant, the TIE/IN interceptor.
BTL-A4 Y-WING
- Faction: Rebel Alliance / Republic
- Era: Original Trilogy
- Ship length: 23.4m
- Weapons: laser cannons, ion cannons, proton torpedo launchers, proton bombs
Slow but heavily armed, Y-wings utilize torpedoes, blasters, and an ion-cannon turret to attack from every direction. Tough shields, an arsenal of onboard weapon systems, and a helpful astromech droid for quick repairs make the longstanding Y-wing one of the most reliable starfighters.
Default Abilities:
- Astromech Repair – Instantly restores a small amount of lost health
- Ion Cannon Turret – Activates the Ion Turret which fires at the locked target causing low damage whilst reducing the target’s speed for a short time
- Dual Proton Torpedoes – Fires two missiles simultaneously which track the target and deal high damage
From the Lore Archives:
BTL-A4 Y-wing assault starfighter/bombers used during the Clone Wars were crewed by a single pilot, protected by a transparisteel canopy, and a gunner inside a domed turret positioned behind the cockpit. Located behind the turret was an astromech droid slot. The wedge-shaped cockpit was placed on the front of the craft, with the central spar extending behind it. Two Koensayr R200 ion jet engines were attached to either side of the spar. The engines had exhaust nacelles and support pylons, and had sensor array domes that contained Fabritech ANx-y sensor arrays on the front of the nacelles. The R300-H hyperdrive was at the rear of the spar. Squadron markings were placed on the cockpit and the forward tips of the engine nacelles.
TIE FIGHTER (TIE/LN)
- Faction: Empire
- Era: Original Trilogy
- Ship length: 8.8m
- Weapons: laser cannons, proton torpedo launcher
The TIE Fighter is the galaxy’s most ubiquitous starfighter – a fast, deadly, and omnipresent reminder of the Empire’s might. The TIE/ln is equally adept at discouraging enemy interceptors, taking down X-wings, and spoiling a Rebel bombing run.
Default Abilities:
- Afterburner – Gives the ship an instant speed boost beyond its maximum seed for a long time. The speed boost can be cancelled by the player after a short time.
- Laser Barrage – Charges up a rapid fire burst of shots which deal high damage
- Proton Torped – Fires a missile that tracks the locked target and deals high damage
From the Lore Archives:
The TIE/ln space superiority starfighter (TIE/ln and alternatively stylized as the TIE/LN) commonly known as the TIE fighter, was the signature starfighter of the Galactic Empire and de facto symbol of Imperial space superiority. Its official name was the Twin Ion Engine “line edition” space superiority starfighter. Instantly recognizable from the roar of its engines, the TIE/ln exuded Imperial power and prestige across the galaxy, seeing use throughout the Empire’s political existence. A TIE fighter’s twin ion engines provided thrust and boosters capable of quickly adjusting the ship’s direction. The TIE/ln featured vertical takeoff and landing (VTOL) capabilities owing to repulsorlift cyclers in its wing struts—reducing its already small mass to negligible weight—and micropositioning thrusts from the twin ion engines. Furthermore, the lack of a hyperdrive and resultant navigational systems alongside extended life support and fuel combined to cut down the TIE’s total mass.
TIE FIGHTER INTERCEPTOR (TIE/IN)
- Faction: Empire
- Era: Original Trilogy
- Ship length: 9.6m
- Weapons: laser cannons, blaster cannons, warhead launchers
Wickedly quick and heavily armed, the TIE Interceptor closes with an enemy in the blink of an eye. The TIE Interceptor rushes ahead and clears paths for allies, takes down bombers, and ties up enemy fighters.
From the Lore Archives:
The TIE/IN starfighter, simply known as TIE Interceptor or T/I, was a TIE Series starfighter used by the Galactic Empire. The TIE Interceptor was identifiable by its arrow-shaped solar collection panels, a distinct difference from the hexagonal solar arrays of its predecessor, the TIE Fighter. The Interceptor was one of the fastest starfighters in the galaxy at its prime, nearly rivaling the Alliance’s RZ-1 A-wing interceptor. Due to their speed, distinct shape, and narrow profile in comparison to the TIE/ln starfighter (which was nicknamed “eyeball”), TIE Interceptors came to be referred to occasionally as “squints” by enemy pilots.
Ahead of the ceremony, Prince Noctis, heir to the Lucian throne, sets forth from his homeland to formalize the union of states through his marriage to the Lady Lunafreya of the imperial province of Tenebrae.The offer of peace, however, is no more than a ruse to lower the Lucian shield, and the imperial army takes the crown city and its sacred crystal in one fell swoop. Final Fantasy XV WebsiteIn a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim. Final fantasy xv tomb locations list. En route to his destination, Noctis is shocked to learn that he, his father the king, and his betrothed are believed dead.Overnight, the dream of peace has faded into a distant memory.
TIE BOMBER (TIE/SA)
- Faction: Empire
- Era: Original Trilogy
- Ship length: 7.9m
- Weapons: laser cannons, concussion missiles, thermal detonators, proton torpedoes, orbital mines
The TIE Bomber’s long-range, hard hitting weapons make it a perfect missile boat to bombard distant enemies and large targets.
From the Lore Archives: The TIE/sa bomber was specifically designed by Sienar Fleet Systems for use in the military of the Galactic Empire. A model of light bomber, it was part of the TIE line of starfighters, distinguished by their twin ion engines and solar collector panels. The bomber measured 7.9 meters long, 10.6 meters wide, and 5.4 meters high. In keeping with the Empire’s preference for muted colors, it was painted a bluish gray. Like the TIE Advanced x1 prototype, the TIE/sa bomber had inclined wings, which maximized its speed and maneuverability while carrying mass of heavy ordnance. Unlike the other models in the TIE line, the bomber had not one, but two central pods: a starboard cockpit for the pilot, and a portside ordnance bay for the munitions. The cockpit featured two forward-mounted laser cannons, the standard transparisteel viewport, and an ejector seat in case a pilot on a distant bombing run needed to abandon ship.
ATMOSPHERIC VEHICLES
ARMORED ASSAULT TANK (AAT-1)
- Faction: Separatist
- Era: The Prequels
- Length: 9.2m
- Weapons: heavy laser cannons, energy shell projectile launchers
The AAT isn’t a subtle instrument. Its powerful weapons wreak havoc on anyone foolish enough to stand in its way.
From the Lore Archives: The Armored Assault Tank, also known as the AAT battle tank or the AAT-1 Hover Tank, was an artillery vehicle used by the Trade Federation and later donated to the Confederacy of Independent Systems where it served as one of its backbone infantry defenses. General Lok Durd modified one of these into the Defoliator Deployment Tank. After the Clone Wars, dozens of these units fell into the hands of the Alliance to Restore the Republic where they were modified extensively in order to accommodate organic crews. The Galactic Empire manufactured their own version of the AAT on Cymoon 1’s Weapons Factory Alpha, which also participated in defending the base from a Rebel assault.
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AT-RT
- Faction: Clone Troopers / Republic
- Era: The Prequels
- Length: 2.9m Height 3.45m
- Weapons: laser cannons, mortar launcher
Though lightly armored, the AT-RT is extremely maneuverable and packs quite a punch, making it a perfect hit-and-run vehicle.
Default Abilities:
- Motion Scan – Detects and highlights enemy soldiers while active
- Ion Charge – Apply an Ion Charge to your regular ammunition for a short time. Highly effective against vehicles
- Repair – Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time
From the Lore Archives:
The All Terrain Recon Transport (AT-RT), also known as the Republic scout walker, was a model of recon walker used mainly during the Clone Wars by Advanced Recon Force troopers. During the Galactic Civil War, these walkers were adopted by both the Galactic Empire, who used Scout troopers to man the vehicles, and the Alliance to Restore the Republic, who upgraded them to compete with the advancements of the Empire. The AT-RT’s were usually used for a variety of missions including ground support, police support, civil defense, and post-battle cleanup efforts. They occasionally took up position on the front lines of ground battles when difficult terrain prevented the use of larger vehicles.
VULTURE DROID
- Faction: Separatist
- Era: The Prequels
- Length: 6.96m 6Height: 87m
- Weapons: twin blaster cannons, energy torpedo launchers, buzz droid missile launcher
Skilled at both dogfighting and ground attacks, the adaptable Vulture Droid is a capable combatant in almost any situation. A speeding Vulture Droid is a welcome sight for Separatist allies.
From the Lore Archives: The Variable Geometry Self-Propelled Battle Droid, Mark I, also known as the Vulture-class starfighter or more simply as the vulture droid, was an unmanned model of droid starfighter utilized by the Trade Federation and later the Confederacy of Independent Systems. Constructed in the cathedral factories of Xi Char, their creation through precision manufacturing was considered an act of religious worship.
N-1 STARFIGHTER
- Faction: Republic
- Era: The Prequels
- Length: 11m
- Weapons: blaster cannons, proton torpedo launchers
Armed with blasters and torpedoes and equipped with its own astromech, the N-1 can punch hard at ground targets and atmospheric craft.
From the Lore Archives: The Naboo N-1 starfighter, also called the Naboo starfighter, was a single-seat patrol craft developed by the Theed Palace Space Vessel Engineering Corps and used by the Royal Naboo Security Forces for duties such as defense, patrol, and escorting. The N-1 starfighter was a sleek single-pilot craft used by the Naboo and demonstrated the marriage of art and function present in Naboo technology. Buffed chromium finishes on the craft’s forward surfaces glinted in the sun for fly-bys and parades, and represented the royalty of Naboo, complementing the Royal Starship. The N-1’s chromium stood in stark contrast to its overall yellow finish.
V-WING STARFIGHTER
- Faction: Republic / Clone Troopers
- Era: The Prequels
- Length: 7.9m
- Weapons: rapid-fire laser cannons
This prequel-era atmospheric and space fighter can hold its own against all comers thanks to lightning-fast maneuverability. Speed boosts, rapid-fire blasters, and heat sinks combine to make the V-wing an unparalleled ship-killer.
Default Abilities:
- Afterburner – Gives the ship an instant speed boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time
- Laser Barrage – Charges up a rapid fire burst of shots which deal high damage
- Heat Sink – The primary weapon cannot overheat for a short time
From the Lore Archives:
The Alpha-3 Nimbus-class V-wing starfighter, also known as the Alpha-3 Nimbus or V-wing starfighter, was a starfighter model manufactured by Kuat Systems Engineering. They were first deployed by the Galactic Republic in the final days of the Clone Wars—serving in the Battle of Coruscant against the Confederacy of Independent Systems—and continued to see use under the Galactic Empire. V-wings were also utilized as escort fighters for Darth Sidious’s personal Theta-class T-2c shuttle. In the following years, V-wings were gradually replaced by TIE/ln space superiority starfighters. The Alpha-3 Nimbus was little more than a single pilot fuselage pod sitting on vertically stacked ion engines flanked by deployable, heat radiating, stability foils. The V-wing was designed for speed and agility, at the expense of a reliable life support system or hyperdrive. The pilot instead relied on a sealed flight suit in case of ejection.
MULTI-TROOP TRANSPORT (MTT)
- Faction: Separatists
- Era: The Prequels
- Length: 35.94m Height: 10.54m
- Weapons: twin blaster cannons
The MTT is at the heart of the Separatist attack on Theed. Armored, shielded, and heavily armed, only a coordinated attack can bring it down. If the MTT can reach the doors of the Royal Palace on Theed, the defenses stand no chance against its powerful cannons.
From the Lore Archives:
The Multi-Troop Transport (MTT) was a heavily armored repulsorlift transport vehicle used by both the Trade Federation and the Confederacy of Independent Systems to transport B1 battle droids before and during the Clone Wars. During the Clone Wars, it was also used to transport B2 super battle droids. Manufactured by Baktoid Armor Workshop, the Multi-Troop Transport had the capacity to deliver B1 battle droids and B2 super battle droids into combat. The vehicle featured a bulbous front end that opened to allow an articulated deployment rack to extend out of the interior. Hydraulically-powered, the rack could carry one hundred and twelve B1 battle droids in their stowed configuration, or twelve B2 super battle droids. The MTT was armed with two sets of twin blaster cannons situated below the bulbous nose, and stood at over ten meters in height and almost thirty-six in length. The Multi-Troop Transport (MTT) was a heavily armored repulsorlift transport vehicle used by both the Trade Federation and the Confederacy of Independent Systems to transport B1 battle droids before and during the Clone Wars. During the Clone Wars, it was also used to transport B2 super battle droids. Manufactured by Baktoid Armor Workshop, the Multi-Troop Transport had the capacity to deliver B1 battle droids and B2 super battle droids into combat. The vehicle featured a bulbous front end that opened to allow an articulated deployment rack to extend out of the interior. Hydraulically-powered, the rack could carry one hundred and twelve B1 battle droids in their stowed configuration, or twelve B2 super battle droids. The MTT was armed with two sets of twin blaster cannons situated below the bulbous nose, and stood at over ten meters in height and almost thirty-six in length.
Star Wars Battlefront 2 Protect Y Wing Bombers
LOW ATTITUDE ASSAULT TRANSPORT GUNSHIP (LAAT)
- Faction: Republic / Clone Troopers
- Era: The Prequels
- Length: 617.69m Height: 6.94m
- Weapons: laser cannon turrets, rocket launchers
The Low Assault Attitude Transport (LAAT) is a gunship used byu the Grand Army of the Republic during the Clone Wars. Its primary role is to offer air-to-ground support for the Republic against the Serparatists
Default Abilities:
- Repair – Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time
- Missile Guidance Disruptor – Anty missile countermeasures disrupt ground-to-air missile guidance systems
- Heat Sink – The primary weapon cannot overheat for a short time
From the Lore Archives:
The Low Altitude Assault Transport/infantry, also known as the Low Altitude Assault Transport, Republic attack gunship or Assault Gunship, was a gunship used by the Grand Army of the Republic during the Clone Wars. Its role was to transport troopers as well as offering air-to-ground and air-to-air support for the Republic against the Separatists. After the formation of the Galactic Empire, the remaining LAAT/is were absorbed into the Imperial Navy. During the Galactic Civil War, LAAT/is were used by the Alliance to Restore the Republic against Imperial garrisons.
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Does destroying the Y-Wings at Walker Assault have any effect? Like does it decrease the time the rebels can attack the walker? And does it matter if you do it after or before the Y-Wings fire at the walker? Before is really hard to do though.
Ivo BeckersIvo Beckers1 Answer
Short answer: it decreases the y-wing run length, depending on when you shoot it down.
The first time I shot one down, I got curious about this and played around with it a lot. Here's generally what I've figured out:
Shooting down the y-wing will reduce that y-wing's amount of time it has contributed to the overall y-wing run. If you look closely at the graphic at the top of the screen during the y-wing run, you'll notice the 'current' y-wing has a small cooldown that slowly runs out before the next one makes it's run.
That remaining time is what will be removed from the y-wing run if you shoot down the y-wing, meaning if you shoot it early in its flight, the whole time can be removed, but shooting later yields less of a reward.
Note: As mentioned by @Mufasa, there is also an achievement for shooting down one of the y-wings.
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