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Hearts of Iron IV is a 2016 war strategy video game developed and published by Paradox Interactive. It is part of the Hearts of Iron series of grand strategy games focusing on World War II. The slab serif used for the video game title is Ironmonger Black. Designed by John Downer and released by Font Bureau, Ironmonger is a display font family. Use Hearts of Iron IV Rise of the Axis powers and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality.

  1. Hoi4 In A Nutshell
  2. Hearts Of Iron 4 Memes
  3. Hearts Of Iron 4 Wiki

This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

Also of note, commands may not work in ironman games by design.

  • 1List of commands

List of commands[edit]

Press Shift+2, §, ~, `, ', ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)

Country tags[edit]

See also: Countries

Country tags[1] are case insensitive, but conventionally written in upper case eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range D01, D02, D03 and onwards depending on availability. You can see the country tag by entering 'tdebug' and hovering over a province of the country you want to know the tag of.

Useful commands[edit]

CommandEffectExample/Comment
gain_xp [<amount>]Adds experience to selected Leader/General/Admiralgain_xp 696969 (level capped at 9, also, *n i c e* ) Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations)
gain_xp [<trait>]Adds gainable trait to selected Leader/General/Admiralie: gain_xp seawolf (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations)

Note To make it work with new, generic created Admirals:
1. Open 'DocumentsParadox InteractiveHearts of Iron IVsettings.txt' with a text editor and change 'save_as_binary=yes' to 'save_as_binary=no'.
2. Start game, load savegame and save as new file, exit game.
3. Open 'DocumentsParadox InteractiveHearts of iron IVSave Games' , open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral
4. Go few lines below to max_traits=0.000 and add following code block behind it
in_progress={
seawolf=0.000
superior_tactician=0.000
spotter=0.000
fly_swatter=0.000
ironside=0.000
air_controller=0.000
}

5. Make sure to save the file with ANSI encoding format.
6. Start game, load save game, use gain_xp command, enjoy.
(Optional turn back on binarization in settings.txt)

cp [<amount>]Adds Command Powercp 100 (capped at 100)
st [<amount>]Adds Stabilityst 100 (capped at 100)
ws [<amount>]Adds War Supportws 100 (capped at 100)
allowtraitsAllows free assignment of general traits
add_equipment(ae) [<equipment amount>] [<equipment name>]Adds equipmentEquipment uses the basic name so 'ae 1000 Infantry_Equipment_1'. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).

To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'.

add_latest_equipment(ale) [<equipment amount>]Gives player amount of latest equipment variantsTo add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'.

Now use 'add_equipment 1000 Matilda LP Mk. IV'.

whitepeace(wp) [<country tags>]White peace with the specified countries.
teleport(tp)Activates the Teleportation toolCan teleport units where ever you tell them to go
allowdiplo(adiplo,nocb)Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification)This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal).
debug_nukingAllows to nuke every province without checking any conditions.
instantconstruction(ic)Toggles instant construction cheat.Ships are also constructed instantly.
event [event id] [<Target Country Tag>]Executes an eventevent political.3 for communist coup 6 for democratic 9 for fascist
trigger [scripted_trigger_name]Checks if a scripted trigger is true or not
effect [scripted_effect_name]Executes a scripted effect
research [<slot id> or 'all']Researches a technology from research slot or all.Research all will instant research all technologies
research_on_icon_clickResearch a technology when clicking on technology tree iconWill Allow you to research an item without its prerequisite
annex [<Target Country Tag>]Begin annex/annexes the specified tagannex USA or annex d01 or annex all
winwarsGives max war score in all wars for the countryDoes not work!
manpower [<Amount>]Adds manpower to playerGive in the exact number, so manpower 100 will give you 100 men. Also if you type in just manpower it will give you 10 million men
add_opinion [<Country tag>]Add opinion to/from tag
tag [<Country tag>]Switch tag to another country
observe(spectator)Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
tdebugToggles Debug infoHelpful for finding nation tags and ID's
spawn [<SubUnit Type>] [<Province ID>] [<Amount>]Spawns a unit in a provinceThis command does not work, when entered into the console, units do not spawn; the console instead returns a message saying 'Command available only for developers'. To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode.
occupationpaint(op)Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP.
setowner [country tag] [state id]Sets state owner
setcontroller [country tag] [province id]Sets province controller
xp [XP amount]Gives Army, navy and air experience to playerCan be used once per day
pp(fuhrer_mana,political_power) [PP amount]Gives political power to player
fuel [<amount>]Adds Fuelfuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel)
civilwar [<ideology>] [<target country tag>]Spawns a civil warcivilwar fascism ENG :

Other Valid ideologies 'communism' 'democratic' 'neutrality'

add_party_popularity <ideology group> <value>Adds party popularityideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party <ideology group>Sets ruling partyideology group has shortcuts d f n c for vanilla HOI groups.
help [command name]Print out all console commands or a specific command description.
Focus.AutoCompleteAllows national focuses to be instantly finishedAffects AI
Focus.NoChecksIgnores focus requirementsAffects AI
Focus.IgnorePrerequisitesIgnores focus prerequisatesAllows you to start a focus in the middle of the tree
Decision.NoChecksIgnores decision requirementsalso disables cost
instant_prepareInstantly prepares naval invasionsDisplays message 'Command only available for developers' To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode
itInstantly trains divisionsAffects AI
nu [number]Adds the specified amount of National UnityOnly works Pre-1.5
nuke [number]Adds nukesAdd 100 or 1000
yesman(ai_accept)AI will accept all diplomatic offers

All commands[edit]

CommandEffectExample/Comment
rendertypeReports what render backend is used
tweakerguiSpawns a tweaker GUI
add_equipment(ae) [<equipment amount>] [<equipment name>]Adds equipmentadd_equipment 200 Sonderkraftfahrzeug 251/20 : See 'equipment_l_english.yml' for full list of names
add_ideas [<idea name>]Adds ideas with <id> to the countrySee ideas within the respective country-file under .commonideas
add_latest_equipment(ale) [<equipment amount>]Gives player amount of latest equipment variants
reload [file name]Reloads assets
  • reload loc (reloads localisation files)
  • reload focus (reloads focuses)
  • reload landcombat.gui (reloads land combat interface)
timeWhat time is it?
reloadfx [Arguments: map/mapname/postfx or *.fx filename]Reloads the shader
particle_editorSpawns a particle editor
whitepeace(wp) [<country tags>]White peace with the specified countries.
testtool(test)Testing tool.
analyzetheatres(anth)Analyze theatres for errors.
massconquer(massc)Mass conquer tool.
deleteallunits(delall)Delete all armies and fleets of the specified countries.deleteallunits SPR
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>]Spawns an air combat in desired location.
teleport(tp) [<province_id>]Teleports selected armies or ships to the specified province
theatersrebuild(trebuild)Rebuilds all theatres in the world. All orders will be cleaned.
frontsToggle visibility of the foreign fronts
aidumpDump AI front data to log file, needs to have a unit selected
traderoutesToggle visibility of trade routes
debug_tacticsToggle visibility of debug tooltip for tactics
allowdiplo(adiplo,nocb)Allows to use all diplomatic actions for no matter the rules.
debug_nukingAllows to nuke every province without checking any conditions.
reloadsupply(relsup)Reinitializes the supply systems.
deltat [<speed factor>]control animation speeds
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>]Changes specified building health
instantconstruction(ic)Toggles instant construction cheat.
nomapiconsToggles map icons.
nopausetextToggles the pausebanner for nicer screenshots.
nextsongChanges the currently playing soundtrack.
combatsoundHow often does the combat view give a random sound? 0-50
morehumans(humans) [num]Adds more humans
window(wnd) [Arguments: open/close] [window gui name]Opens or closes the specified window
reloadinterfaceReloads the entire interface
reloadtechnologiesReloads the technology database
updateequipmentsUpdates the equipment database
updatesubunitsUpdates the subunit database
reloadoob [<Target Country Tag>]Reloads OOBs
update_loc [localization tag]Updates the localization tag file
pollPolls valid Events
pause_in_hoursPauses the game after X hours have passed after command is called
event [event id] [<Target Country Tag>]Executes an eventevent political.3 for communist coup
research [<slot id> or 'all']Researches a technology from research slot or all.
research_on_icon_clickResearch a technology when clicking on technology tree icon
add_autonomy [<Target Country Tag>] [num]Changes a country's autonomy leveladd_autonomy PHI -200
annex [<Target Country Tag>]Begin annex/annexes the specified tagannex USA or annex d01
winwarsGives max war score in all wars for the country
testevent [<Event ID>] [<Character ID>]Tests an event without triggering it
manpower [<Amount>]Adds manpower to player
add_opinion [<Country tag>]Add opinion to/from tag
tag [<Country tag>]Switch tag to another country
resignResign from the game
add_interest [<Country tag>]Add specified country tag to your interest
remove_interest [<Country tag>]Removes specified country tag from your interest
add_diploAdds diplomatic entroute
PrintSynchStuffPrints random count and seed
SetRandomCountSets the randomcount to 0 or arg
observe(spectator)Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
aiToggles the AI on or off
human_aiToggles AI for Human countries
ai_invasionToggles AI AI naval invasions
ai_accept(yesman)Toggles AI always accept diplomacy
fow(debug_fow) [<Province ID> OPTIONAL]Turns off fog of war in a province or in general
collision(debug_collision)Toggles debug display of normals/bounding boxes/collision
savegameCreates a savefile.
savecheckMakes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
IPShows your IP
requestgamestateRequests the gamestate from host
nudgeGo to the nudge tool
mapmode [Mapmode type (int)]Change mapmode.
fullscreenToggles fullscreen
pricesPrice Info
add_core [<State ID>] [<Country Tag>]Add core
remove_core [<State ID>] [<Country Tag>]Remove core. Note:Does not Work
debug_zoomZooms in the game
debug_typesWill print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_show_event_IDShows event ID
debug_commandsPrinting commandcount to message.log
debug_eventsStart Counting events
debug_dumpeventsDump Event data to game log
debug_diploactionsStart Counting diplomatic actions
debug_dumpdiploactionsDump diplomatic action data to game log
debug_assertToggles asserts on/off
debug_smoothToggle framesmoothing
debug_nomouseToggles mouse scrollwheel on/off
debug_terrainToggles Terrain on/off
debug_citiesToggles Cities painting mode on/off
debug_waterToggles Water on/off
debug_frontsToggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap)Toggles offensive fronts snapping debug
debug_bordersToggles Borders on/off
debug_treesToggles Trees on/off
debug_riversToggles Rivers on/off
debug_postfxToggles PostFX on/off
debug_skyToggles Sky on/off
debug_bloomToggles Bloom on/off
debug_tooltipToggles Tooltips on/off
flagsoutput [<path>]Creates texture atlas files from memory.
cityreloadReloads the cities
errorShow errors in log
versionShow current game version
debug_noguiToggles GUI on/off
debug_volume [<Volume Delta>]Modifies music volume
debug_lockcameraToggles Camera locked on/off
debug_linesToggles Debuglines
debug_entitiesToggles Debug entities
debug_infoToggles Debug info
debug_particleToggles Particles Debug info
debug_ai_budget [CountryTag]Show ai budget data
debug_texturesWrites Texture info to application debug log
debug_texturedraws textures like bloom
debug_wireframeToggles forced wireframe on/off
debug_achievements_clearClear all achievements and user stats
moveunit [<Unit ID>] [<Province ID>]Moves a unit to a province
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL]Spawns an actor with an optional animation
spawn [<SubUnit Type>] [<Province ID>] [<Amount>]Spawns a unit in a province
guibounds(gui)Toggles GUI bounds debug
cameraclampToggles the camera clamping
provtooltipdebug(tdebug)Toggles the debug info in province tooltip
reloadweather [<randomseed>]Reload and regenerate weather
weatherToggle weather simulation
debug_air_vs_land(dbg_cas)Toggle debug mode for air vs land combat.
mapnamesToggle map names
gbreloadReloads gradient bordersonly for developers
gbpaint [layer] [channel]Toggles gradient border painting
occupationpaint(op)Toggles occupation painting
setowner [country tag] [state id]Sets state owner
setcontroller [country tag] [province id]Sets province controller
profilelogPrints out the profiling informations into time.log
runRuns the specified file with list of commands
oosOut of Synch
debug_crash(crash)Crash!
sleep(wait) [time in sec]Sleep
goto_province [province id]Centers to province
goto_state [state id]Centers to state
trigger_docs(effect_docs)Print docs for triggers and effects
xp [XP amount]Gives Army, navy and air experience to player
threat [Threat amount]Adds or show threat level of playerIf one does 'threat 999999999' it will reset the world tension to 0
pp(fuhrer_mana,political_power) [PP amount]Gives political power to player
3dstatsToggles 3D Stats
hdrToggles hdr
hdr_debugToggles hdr debugging
srgbToggles sRGB
bloomToggles bloom
PostEffectVolumes.Default [posteffect_values name]Toggles default posteffect values
nightToggles night*as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N')
filewatcherToggles filewatcher
civilwar [<ideology>] [<target country tag>]Spawns a civil warcivilwar fascism ENG :

Other Valid ideologies 'communism' 'democratic' 'neutrality'

add_party_popularity <ideology group> <value>Adds party popularityideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party <ideology group>Sets ruling partyideology group has shortcuts d f n c for vanilla HOI groups.
createleanCreate LEAN textures
helplogPrint out all console commands to game.log file.
help [command name]Print out all console commands or a specific command description.
helphelpDouble Rainbow help.
hsvConverts RGB to HSV
tag_colorTest setting a country's color
browser [url]Show browser window
browser_base_url [url]Set browser base url
aiviewEnable AI debug info
Focus.AutoCompleteAllows national focuses to be instantly finishedAffects AI
Focus.NoChecksIgnores focus requirementsAffects AI
instant_prepareInstantly prepares naval invasionsDeveloper Only
nu [number]Adds the specified amount of National Unity
pp [number]Adds the specified amount of Political PowerNot specifying the amount of political power will give the player 1000 political power.
nuke [number]Adds nuke
airealismEnable realistic AIAn easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2]
instant_wargoalWill allow instant justificatiion of war goals on countries
set_country_flag [<Country Flag>]Adds a country flag to currently played nation.Does not work if you put another nations tag in the command such as 'set_country_flag flag AUS'. The console will give a message confirming the command, but in my testing no flag is set.
set_cosmetic_tag [<country tag>] [<cosmetic tag>]changes the name and flag of the countryset_cosmetic_tag USA SOV

See also[edit]

Hoi4 In A Nutshell

References[edit]

  1. The tag list files can be found in the folder /Hearts of Iron IV/common/country_tags/.
  2. A comment of podcat about the command been found https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/
DocumentationEffects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions
ScriptingAI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units
MapMap • States • Supply areas • Strategic regions
GraphicalInterface • Graphical Assets • Entities • Posteffects • Particles • Fonts
CosmeticPortraits • Namelists • Music • Sound
OtherConsole commands • Troubleshooting • Mod structure
Retrieved from 'https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=29267'
Hearts of Iron II
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
SeriesHearts of Iron
EngineEuropa Engine
Platform(s)Microsoft Windows, Mac OS X
Release
  • NA: 4 January 2005
  • AU: 18 February 2005
  • EU: 25 February 2005
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.

It takes place in the period from 1 January 1936 through 30 December 1947 (1964 with the expansion), and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before, during and after the Second World War. It was developed by Paradox Interactive and released in 2005. The lead game programmer was Johan Andersson.

A sequel, Hearts of Iron III, was released in August 2009.

Arsenal of Democracy, a grand strategy wargame based on Hearts of Iron II, was released in February 2010.[1]Iron Cross, a Hearts of Iron II expansion, was released on October 7, 2010,[2] and Darkest Hour, a stand-alone strategy game based on Hearts of Iron II, was released on April 5, 2011.[3]

  • 1Gameplay
  • 5Expansions

Gameplay[edit]

Hearts of Iron II is a grand strategy game. The player can build land divisions, aircraft squadrons, and naval ships/fleets, and combine these into corps and armies. The player also has the ability to control the appointment of commanders of forces under their nation's flag or that of controlled nations as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player also has a broader ability to control the heads of state and government; however, this option is only available to democracies and only then through elections, in which the player chooses the winner. Technological research is controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world. The game can be paused at any point.

Playable nations[edit]

The player can choose to play almost any nation from the time period, apart from some very small states such as Andorra, Monaco, Vatican City or others (and mods exist that make even these playable). The player can also play as a new nation that gains its independence as the game progresses, but should wait until the nation actually declares independence in the game before it can be played. However, many smaller nations do not have strong tech teams, nor do they possess a strong industrial base.

Hearts Of Iron 4 Meme

Politics[edit]

Cod black ops 3 download in parts. The player is able to manage their nation's foreign and internal policies on the Diplomacy page. The player can declare war, annex territories and make alliances. The player can also alter the social and economic policies of their nation using sliders, such as democratic versus authoritarian, free market versus central planning and so on. Moving the sliders will result in different bonuses and penalties, allowing for a range of choices and strategies.

On the same page, the player can appoint leaders and ministers, with some exceptions. The Head of State and Head of Government can only be changed through moving the Political Left vs. Political Right slider, or through elections and other one-time events.

Resource management[edit]

Hearts of Iron II features nine resources, of which six are conventional resources, and the other three are manpower, industrial capacity and transport capacity.

  • Energy, rare materials (e.g. rubber), and metal are produced by individual provinces and pooled together to power the nation's industry.
  • Supplies are consumed by a player's armed forces.
  • Oil is consumed by mechanized or armored units, air units and naval units. (and some infantry with attached units)
  • Money is raised through the production of consumer goods. The amount gained also varies based on government type and policy settings. Money is needed to carry out diplomatic actions, as well as pay research teams.
  • Manpower is needed to recruit and reinforce all of a player's armed forces. One unit of Manpower generally represents 1,000 men, as a normal infantry division of 10,000 men requires ten Manpower.
  • Each factory in a nation contributes one point of industrial capacity (IC). The total number of factories is known as the Base IC. Several factors, such as difficulty, ministerial appointments, technologies, and resources available can modify this number, producing the actual IC. Each actual IC requires two points of energy, one of metal and half a point of rare materials in order to function.
  • Transport capacity (TC) is an abstract number that represents the trucks, trains and river barges which are used to supply a player's armed forces with fuel and supply. TC is a direct function of a player's IC; the player has a TC that is 150% his IC. When the TC used exceeds the available amount, movement, supplies and reinforcements are delayed.

The six conventional resources can be traded with other countries, subject to potential disruption by enemy forces if the routes to the other country are occupied. Trade offers can be made to any other country, even ones with poor diplomatic relations, although allied nations are more willing to accept more favorable trade offers. Manpower, IC and TC are not tradeable.

Scenarios[edit]

In the game, a player assumes direct control of a nation at the start of a scenario through 1948. The following scenarios are available:

  • The Road to War, beginning on New Year's Day, 1936;
  • The Gathering Storm, beginning in September 1938, just before the Munich Agreement; Added in the v1.2 patch.
  • Blitzkrieg, beginning with Hitler'sdeclaration of war upon Poland (the invasion of Poland) on 1 September 1939;
  • Awakening the Giant, beginning on 22 June 1941, at the beginning of Operation Barbarossa.
  • Götterdämmerung, beginning on 20 June 1944, two weeks after the Western Allies landed at Normandy.

Added in Iron Cross:

  • 1933, beginning on 30 January 1933, when Hitler takes power in Germany.
  • 1934, beginning on 1 October 1934, at the start of the October revolution.[4]

Playable operations are:

  • Fall Gelb, the German invasion of France in 1940.
  • Operation Barbarossa, the German invasion of the Soviet Union in Summer of 1941.
  • The Ardennes Offensive, centered around the Battle of the Bulge, on the Franco-Belgian-German frontier the winter of 1944, which was also playable in the game's demo.
  • Southern Conquests, revolving around the Japanese centrifugal offensive into the southern resource area in South-East Asia, following the attack on Pearl Harbor.
  • Operation Watchtower, the battle for Guadalcanal in the Solomon Islands.
  • Fall Weiss, the German invasion of Poland
  • Fall Grün, the planned German attack on Czechoslovakia
  • Platinean War, a fantasy scenario where German-backed Argentina and American-backed Brazil clash in a conflict that would involve most of South America.
  • Winter War, the Soviet-Finnish War of 1939-1940.
  • Desert Fox, the African campaign that culminated in the Battle of El Alamein.
  • Operation Husky, the Allied landings in Sicily and the subsequent Italian Campaign.
  • Operation Overlord, the Allied landings in Normandy.
  • Operation Downfall, the planned Allied invasion of the Japanese Home Islands.
  • Spanish Civil War, the conflict between the Spanish republicans and nationalists in 1936-1939.
  • Battle of the Coral Sea, the Japanese plan to capture Port Moresby on New Guinea by sea and the following carrier battle.
  • Fall Blau, the German 1942 summer offensive against the Soviet Union, eventually culminating in the Battle of Stalingrad; Added in the v1.2 patch.

Warfare[edit]

Hearts of Iron II is a grand strategy game. The smallest independent land unit is the division, although brigades such as engineers, artillery, or armoured cars can be attached to these. On sea, units are either single capital ships or flotillas of small ships such as destroyers. For the air force, the unit is a Wing or Group, depending on nationality. Land divisions include infantry, cavalry, and tanks. Land brigades include anti-tank guns, anti-aircraft artillery and military police.

On the map the player can direct divisions or groups of divisions. Fighting starts when an army starts moving into a defended enemy territory. The invading units do not have to be inside enemy territory to attack. A province is immediately occupied when the invaders arrive there with no opposition left. Because of this, a player can blitz through large swaths of enemy lands with minimal micromanagement. In addition, units who move constantly lose organization and risk losing supply, so poorly executed attempts to blitzkrieg can be stopped. Provinces can be fortified and infrastructure increased to improve combat performance. Structures include radar, and static AA. Many fortifications are pre-built, such as the Maginot Line along the French-German border.

Air units include bombers, fighters and transports. These divisions can, depending on type, engage in tactical or strategic missions. Sea units include transports, aircraft carriers, battleships, cruisers, destroyers, and submarines. Each unit has a strength, speed, and effective engagement range. Naval combats simulate the range between fleets, allowing only units in range to fire. This can make naval combats tactically complex.

Controversy and censorship[edit]

Like its predecessor Hearts of Iron, the game is banned in the People's Republic of China. The main point of contention seems to be that the game portrays the various Chinese warlords as independent entities, while according to the PRC government they were nominally part of the Republic of China governed by the Chinese Nationalist government, represented in-game as 'Nationalist China'. Also, the Tibetan flag used in-game is banned in China. Paradox has stated that it will not reduce the level of historical accuracy in order to appease the PRC censors.[citation needed]

Anachronistically, Germany is represented with the flag of the German Empire as used by Germany until 1935, and not the Swastika flag, as was also done in the earlier board game Axis & Allies. Laws in Germany prohibit the use of the swastika. Additionally, in the German version of the game, pictures of leading Nazi leaders, such as Hitler, Göring, and Himmler were removed and their names subsequently altered, though this is not required under German censorship laws, and is not the case in non-German versions of the game. The game can be easily modified by users to include such graphics, but Paradox disallows discussion of this particular type of modification on their message boards.[5]

Expansions[edit]

Doomsday (final version 1.3a [March, 2007])[edit]

In November 2005, a stand-alone expansion pack to the game, Hearts of Iron II: Doomsday, was announced and it was released April 4, 2006. It contains everything that was in the original game while highlighting and expanding the period after historical World War II, including a hypothetical nuclear war between the Soviet Union and the Allies. The expansion pack features among other things a reworked intelligence model (which allows the player to use espionage, sabotage and other things in an 'intelligence page' accessible through the main screen), improved AI and a scenario editor.

Doomsday also features some other changes and additions such as:

  • Additional graphics such as bomber sprites
  • Escort Carriers
  • Hospitals that recover manpower losses
  • A 'do not upgrade' button for divisions
  • The option of automating the production sliders
  • Submarines have separate stats for convoy raiding and naval combat
  • An extended timeframe — the game end date has been changed to 1953
  • New technologies to bring the game into the cold war era
  • An included scenario editor
  • The ability to trade divisions between nations
  • The ability to attach escorts while recruiting divisions

Armageddon (final version 1.3 beta2 [April, 2009][edit]

Another expansion was released in April 2007 in an alternate history scenario called Hearts of Iron II: Armageddon. It further allows more time and the player has the ability to choose 1964 as the end point. It allows the adding of modules to ships (such as improved radar, fire-control, anti-submarine or anti-aircraft weaponry) and submits two new scenarios for play, as well as an enhanced AI.

Armageddon also features some other changes and additions such as:

  • Player can allow or disallow democracies to declare war on the main menu options screen
  • Player may choose when the time of play will end, ranging as early as 1940 to as late as 1964
  • Player may choose to get the full industrial capacity of an annexed country, or not
  • Player may choose to use tech teams of an annexed country or not
  • New brigade attachments for ships
  • Diplomatic option to refuse expeditionary forces from your allies

Iron Cross[edit]

Iron Cross is an expansion of Hearts of Iron II: Armageddon released as a digital download on October 7, 2010, developed by Irshappa. It expands the number of provinces on the map as well as numerous other additions and can also be installed as an expansion of Arsenal of Democracy and Darkest Hour.

Iron Cross also features some other changes and additions such as:

  • Play as one of 200 countries from 1933 to 1964, and interact with real ministers and leaders
  • New map with over 4,000 new provinces
  • More than 6,000 new events
  • New tech tree featuring 800 technologies, with a realistic research system
  • New units and brigades, including special units, infantry regiment, heavy artillery, and more
  • New AI offering more options and greater depth
  • New scenarios set in 1933 and 1934 as well as old scenarios adapted to Iron Cross
  • Compatible with Hearts of Iron II: Armageddon, Arsenal of Democracy and Darkest Hour

Community mods[edit]

Several free community game modifications were developed after the releases of Heart Of Iron II, Doomsday and Armageddon; and with the same as a baseline. A popular alternate history mod called Kaiserreich, depicting a world in which the Central Powers have won World War I, was released with positive reviews.

Reception[edit]

Hearts of Iron II
Aggregate score
AggregatorScore
Metacritic83/100[6]
Review scores
PublicationScore
CGW[8]
IGN8.7/10[7]
GameSpot8.3/10[9]
Computer Games Magazine[10]

Hearts of Iron II was commercially successful for Paradox; Hanza Aziz of Destructoid called it the company's 'first major hit.' In the United States alone, it sold 80,000 copies on a marketing budget of $75,000.[11]

On Metacritic the following reception was achieved by Paradox Development Studio:

  • Heart of Iron II: 83/100 from the professional critics and 8.6/10 from the users.
  • Doomsday: 80/100 from the professional critics and 8.8/10 from the users.[6]

Gamespot gave it 8.3/10, writing that 'this is what the original game should have been.'[9]On Steam, Hearts of Iron II was rated 9/10.[citation needed] At IGN, it received a score of 8.7/10.[7]

Hearts of Iron II was a finalist for PC Gamer US's 'Best Real-Time Strategy Game 2005' award, which ultimately went to Age of Empires III.[12]

Hearts Of Iron 4 Memes

See also[edit]

References[edit]

  1. ^'Welcome to BL-Logic - Arsenal of Democracy'. aodgame.com. Retrieved June 19, 2016.
  2. ^'Iron Croos - Official Announcement'.
  3. ^'Important pages DH fans -- including reviews, dev diaries, wiki, and download links!'.
  4. ^'Paradox Interactive announce Iron Cross and Darkest Hour!'.
  5. ^'Read This First - Terror bombing, concentration camps & swastikas!'.
  6. ^ abhttp://www.metacritic.com/game/pc/hearts-of-iron-ii-doomsday
  7. ^ abhttp://www.ign.com/games/hearts-of-iron-ii/pc-692743
  8. ^Geryk, Bruce (April 2005). 'Hearts of Iron II'. Computer Gaming World (250): 91.
  9. ^ abhttp://www.gamespot.com/reviews/hearts-of-iron-ii-review/1900-6116549/
  10. ^Goodfellow, Troy S. 'Blitzkrieg 201'. Computer Games Magazine (173). Archived from the original on November 12, 2011.
  11. ^Aziz, Hamza (February 5, 2014). 'How Paradox Interactive found success in a niche market'. Destructoid. Archived from the original on February 9, 2014.
  12. ^Staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.

External links[edit]

  • Hearts of Iron II profile at GameSpot

Hearts Of Iron 4 Wiki

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