Hearts Of Iron 4 Meme
Hearts of Iron IV is a 2016 war strategy video game developed and published by Paradox Interactive. It is part of the Hearts of Iron series of grand strategy games focusing on World War II. The slab serif used for the video game title is Ironmonger Black. Designed by John Downer and released by Font Bureau, Ironmonger is a display font family. Use Hearts of Iron IV Rise of the Axis powers and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality.
This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
Also of note, commands may not work in ironman games by design.
- 1List of commands
List of commands[edit]
Press Shift+2, §, ~, `, ', ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)
Country tags[edit]
- See also: Countries
Country tags[1] are case insensitive, but conventionally written in upper case eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range D01, D02, D03 and onwards depending on availability. You can see the country tag by entering 'tdebug' and hovering over a province of the country you want to know the tag of.
Useful commands[edit]
Command | Effect | Example/Comment |
---|---|---|
gain_xp [<amount>] | Adds experience to selected Leader/General/Admiral | gain_xp 696969 (level capped at 9, also, *n i c e* ) Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) |
gain_xp [<trait>] | Adds gainable trait to selected Leader/General/Admiral | ie: gain_xp seawolf (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) Note To make it work with new, generic created Admirals: |
cp [<amount>] | Adds Command Power | cp 100 (capped at 100) |
st [<amount>] | Adds Stability | st 100 (capped at 100) |
ws [<amount>] | Adds War Support | ws 100 (capped at 100) |
allowtraits | Allows free assignment of general traits | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | Equipment uses the basic name so 'ae 1000 Infantry_Equipment_1'. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
teleport(tp) | Activates the Teleportation tool | Can teleport units where ever you tell them to go |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) | This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal). |
debug_nuking | Allows to nuke every province without checking any conditions. | |
instantconstruction(ic) | Toggles instant construction cheat. | Ships are also constructed instantly. |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup 6 for democratic 9 for fascist |
trigger [scripted_trigger_name] | Checks if a scripted trigger is true or not | |
effect [scripted_effect_name] | Executes a scripted effect | |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | Research all will instant research all technologies |
research_on_icon_click | Research a technology when clicking on technology tree icon | Will Allow you to research an item without its prerequisite |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 or annex all |
winwars | Gives max war score in all wars for the country | Does not work! |
manpower [<Amount>] | Adds manpower to player | Give in the exact number, so manpower 100 will give you 100 men. Also if you type in just manpower it will give you 10 million men |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
tdebug | Toggles Debug info | Helpful for finding nation tags and ID's |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | This command does not work, when entered into the console, units do not spawn; the console instead returns a message saying 'Command available only for developers'. To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode. |
occupationpaint(op) | Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
xp [XP amount] | Gives Army, navy and air experience to player | Can be used once per day |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
fuel [<amount>] | Adds Fuel | fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel) |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
help [command name] | Print out all console commands or a specific command description. | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
Focus.IgnorePrerequisites | Ignores focus prerequisates | Allows you to start a focus in the middle of the tree |
Decision.NoChecks | Ignores decision requirements | also disables cost |
instant_prepare | Instantly prepares naval invasions | Displays message 'Command only available for developers' To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode |
it | Instantly trains divisions | Affects AI |
nu [number] | Adds the specified amount of National Unity | Only works Pre-1.5 |
nuke [number] | Adds nukes | Add 100 or 1000 |
yesman(ai_accept) | AI will accept all diplomatic offers |
All commands[edit]
Command | Effect | Example/Comment |
---|---|---|
rendertype | Reports what render backend is used | |
tweakergui | Spawns a tweaker GUI | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See 'equipment_l_english.yml' for full list of names |
add_ideas [<idea name>] | Adds ideas with <id> to the country | See ideas within the respective country-file under .commonideas |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
reload [file name] | Reloads assets |
|
time | What time is it? | |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
particle_editor | Spawns a particle editor | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
testtool(test) | Testing tool. | |
analyzetheatres(anth) | Analyze theatres for errors. | |
massconquer(massc) | Mass conquer tool. | |
deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
fronts | Toggle visibility of the foreign fronts | |
aidump | Dump AI front data to log file, needs to have a unit selected | |
traderoutes | Toggle visibility of trade routes | |
debug_tactics | Toggle visibility of debug tooltip for tactics | |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
reloadsupply(relsup) | Reinitializes the supply systems. | |
deltat [<speed factor>] | control animation speeds | |
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
instantconstruction(ic) | Toggles instant construction cheat. | |
nomapicons | Toggles map icons. | |
nopausetext | Toggles the pausebanner for nicer screenshots. | |
nextsong | Changes the currently playing soundtrack. | |
combatsound | How often does the combat view give a random sound? 0-50 | |
morehumans(humans) [num] | Adds more humans | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
reloadinterface | Reloads the entire interface | |
reloadtechnologies | Reloads the technology database | |
updateequipments | Updates the equipment database | |
updatesubunits | Updates the subunit database | |
reloadoob [<Target Country Tag>] | Reloads OOBs | |
update_loc [localization tag] | Updates the localization tag file | |
poll | Polls valid Events | |
pause_in_hours | Pauses the game after X hours have passed after command is called | |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | |
research_on_icon_click | Research a technology when clicking on technology tree icon | |
add_autonomy [<Target Country Tag>] [num] | Changes a country's autonomy level | add_autonomy PHI -200 |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
winwars | Gives max war score in all wars for the country | |
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
manpower [<Amount>] | Adds manpower to player | |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
resign | Resign from the game | |
add_interest [<Country tag>] | Add specified country tag to your interest | |
remove_interest [<Country tag>] | Removes specified country tag from your interest | |
add_diplo | Adds diplomatic entroute | |
PrintSynchStuff | Prints random count and seed | |
SetRandomCount | Sets the randomcount to 0 or arg | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
ai | Toggles the AI on or off | |
human_ai | Toggles AI for Human countries | |
ai_invasion | Toggles AI AI naval invasions | |
ai_accept(yesman) | Toggles AI always accept diplomacy | |
fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
savegame | Creates a savefile. | |
savecheck | Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. | |
IP | Shows your IP | |
requestgamestate | Requests the gamestate from host | |
nudge | Go to the nudge tool | |
mapmode [Mapmode type (int)] | Change mapmode. | |
fullscreen | Toggles fullscreen | |
prices | Price Info | |
add_core [<State ID>] [<Country Tag>] | Add core | |
remove_core [<State ID>] [<Country Tag>] | Remove core. Note:Does not Work | |
debug_zoom | Zooms in the game | |
debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
debug_show_event_ID | Shows event ID | |
debug_commands | Printing commandcount to message.log | |
debug_events | Start Counting events | |
debug_dumpevents | Dump Event data to game log | |
debug_diploactions | Start Counting diplomatic actions | |
debug_dumpdiploactions | Dump diplomatic action data to game log | |
debug_assert | Toggles asserts on/off | |
debug_smooth | Toggle framesmoothing | |
debug_nomouse | Toggles mouse scrollwheel on/off | |
debug_terrain | Toggles Terrain on/off | |
debug_cities | Toggles Cities painting mode on/off | |
debug_water | Toggles Water on/off | |
debug_fronts | Toggles interpolated fronts debug | |
debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
debug_borders | Toggles Borders on/off | |
debug_trees | Toggles Trees on/off | |
debug_rivers | Toggles Rivers on/off | |
debug_postfx | Toggles PostFX on/off | |
debug_sky | Toggles Sky on/off | |
debug_bloom | Toggles Bloom on/off | |
debug_tooltip | Toggles Tooltips on/off | |
flagsoutput [<path>] | Creates texture atlas files from memory. | |
cityreload | Reloads the cities | |
error | Show errors in log | |
version | Show current game version | |
debug_nogui | Toggles GUI on/off | |
debug_volume [<Volume Delta>] | Modifies music volume | |
debug_lockcamera | Toggles Camera locked on/off | |
debug_lines | Toggles Debuglines | |
debug_entities | Toggles Debug entities | |
debug_info | Toggles Debug info | |
debug_particle | Toggles Particles Debug info | |
debug_ai_budget [CountryTag] | Show ai budget data | |
debug_textures | Writes Texture info to application debug log | |
debug_texture | draws textures like bloom | |
debug_wireframe | Toggles forced wireframe on/off | |
debug_achievements_clear | Clear all achievements and user stats | |
moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | |
guibounds(gui) | Toggles GUI bounds debug | |
cameraclamp | Toggles the camera clamping | |
provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
reloadweather [<randomseed>] | Reload and regenerate weather | |
weather | Toggle weather simulation | |
debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
mapnames | Toggle map names | |
gbreload | Reloads gradient borders | only for developers |
gbpaint [layer] [channel] | Toggles gradient border painting | |
occupationpaint(op) | Toggles occupation painting | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
profilelog | Prints out the profiling informations into time.log | |
run | Runs the specified file with list of commands | |
oos | Out of Synch | |
debug_crash(crash) | Crash! | |
sleep(wait) [time in sec] | Sleep | |
goto_province [province id] | Centers to province | |
goto_state [state id] | Centers to state | |
trigger_docs(effect_docs) | Print docs for triggers and effects | |
xp [XP amount] | Gives Army, navy and air experience to player | |
threat [Threat amount] | Adds or show threat level of player | If one does 'threat 999999999' it will reset the world tension to 0 |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
3dstats | Toggles 3D Stats | |
hdr | Toggles hdr | |
hdr_debug | Toggles hdr debugging | |
srgb | Toggles sRGB | |
bloom | Toggles bloom | |
PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
night | Toggles night | *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |
filewatcher | Toggles filewatcher | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
createlean | Create LEAN textures | |
helplog | Print out all console commands to game.log file. | |
help [command name] | Print out all console commands or a specific command description. | |
helphelp | Double Rainbow help. | |
hsv | Converts RGB to HSV | |
tag_color | Test setting a country's color | |
browser [url] | Show browser window | |
browser_base_url [url] | Set browser base url | |
aiview | Enable AI debug info | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
instant_prepare | Instantly prepares naval invasions | Developer Only |
nu [number] | Adds the specified amount of National Unity | |
pp [number] | Adds the specified amount of Political Power | Not specifying the amount of political power will give the player 1000 political power. |
nuke [number] | Adds nuke | |
airealism | Enable realistic AI | An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2] |
instant_wargoal | Will allow instant justificatiion of war goals on countries | |
set_country_flag [<Country Flag>] | Adds a country flag to currently played nation. | Does not work if you put another nations tag in the command such as 'set_country_flag flag AUS'. The console will give a message confirming the command, but in my testing no flag is set. |
set_cosmetic_tag [<country tag>] [<cosmetic tag>] | changes the name and flag of the country | set_cosmetic_tag USA SOV |
See also[edit]
Hoi4 In A Nutshell
References[edit]
- ↑The tag list files can be found in the folder /Hearts of Iron IV/common/country_tags/.
- ↑A comment of podcat about the command been found https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/
Documentation | Effects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions |
Scripting | AI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units |
Map | Map • States • Supply areas • Strategic regions |
Graphical | Interface • Graphical Assets • Entities • Posteffects • Particles • Fonts |
Cosmetic | Portraits • Namelists • Music • Sound |
Other | Console commands • Troubleshooting • Mod structure |
Hearts of Iron II | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Series | Hearts of Iron |
Engine | Europa Engine |
Platform(s) | Microsoft Windows, Mac OS X |
Release |
|
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.
It takes place in the period from 1 January 1936 through 30 December 1947 (1964 with the expansion), and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before, during and after the Second World War. It was developed by Paradox Interactive and released in 2005. The lead game programmer was Johan Andersson.
A sequel, Hearts of Iron III, was released in August 2009.
Arsenal of Democracy, a grand strategy wargame based on Hearts of Iron II, was released in February 2010.[1]Iron Cross, a Hearts of Iron II expansion, was released on October 7, 2010,[2] and Darkest Hour, a stand-alone strategy game based on Hearts of Iron II, was released on April 5, 2011.[3]
- 1Gameplay
- 5Expansions
Gameplay[edit]
Hearts of Iron II is a grand strategy game. The player can build land divisions, aircraft squadrons, and naval ships/fleets, and combine these into corps and armies. The player also has the ability to control the appointment of commanders of forces under their nation's flag or that of controlled nations as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player also has a broader ability to control the heads of state and government; however, this option is only available to democracies and only then through elections, in which the player chooses the winner. Technological research is controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world. The game can be paused at any point.
Playable nations[edit]
The player can choose to play almost any nation from the time period, apart from some very small states such as Andorra, Monaco, Vatican City or others (and mods exist that make even these playable). The player can also play as a new nation that gains its independence as the game progresses, but should wait until the nation actually declares independence in the game before it can be played. However, many smaller nations do not have strong tech teams, nor do they possess a strong industrial base.
Politics[edit]
Cod black ops 3 download in parts. The player is able to manage their nation's foreign and internal policies on the Diplomacy page. The player can declare war, annex territories and make alliances. The player can also alter the social and economic policies of their nation using sliders, such as democratic versus authoritarian, free market versus central planning and so on. Moving the sliders will result in different bonuses and penalties, allowing for a range of choices and strategies.
On the same page, the player can appoint leaders and ministers, with some exceptions. The Head of State and Head of Government can only be changed through moving the Political Left vs. Political Right slider, or through elections and other one-time events.
Resource management[edit]
Hearts of Iron II features nine resources, of which six are conventional resources, and the other three are manpower, industrial capacity and transport capacity.
- Energy, rare materials (e.g. rubber), and metal are produced by individual provinces and pooled together to power the nation's industry.
- Supplies are consumed by a player's armed forces.
- Oil is consumed by mechanized or armored units, air units and naval units. (and some infantry with attached units)
- Money is raised through the production of consumer goods. The amount gained also varies based on government type and policy settings. Money is needed to carry out diplomatic actions, as well as pay research teams.
- Manpower is needed to recruit and reinforce all of a player's armed forces. One unit of Manpower generally represents 1,000 men, as a normal infantry division of 10,000 men requires ten Manpower.
- Each factory in a nation contributes one point of industrial capacity (IC). The total number of factories is known as the Base IC. Several factors, such as difficulty, ministerial appointments, technologies, and resources available can modify this number, producing the actual IC. Each actual IC requires two points of energy, one of metal and half a point of rare materials in order to function.
- Transport capacity (TC) is an abstract number that represents the trucks, trains and river barges which are used to supply a player's armed forces with fuel and supply. TC is a direct function of a player's IC; the player has a TC that is 150% his IC. When the TC used exceeds the available amount, movement, supplies and reinforcements are delayed.
The six conventional resources can be traded with other countries, subject to potential disruption by enemy forces if the routes to the other country are occupied. Trade offers can be made to any other country, even ones with poor diplomatic relations, although allied nations are more willing to accept more favorable trade offers. Manpower, IC and TC are not tradeable.
Scenarios[edit]
In the game, a player assumes direct control of a nation at the start of a scenario through 1948. The following scenarios are available:
- The Road to War, beginning on New Year's Day, 1936;
- The Gathering Storm, beginning in September 1938, just before the Munich Agreement; Added in the v1.2 patch.
- Blitzkrieg, beginning with Hitler'sdeclaration of war upon Poland (the invasion of Poland) on 1 September 1939;
- Awakening the Giant, beginning on 22 June 1941, at the beginning of Operation Barbarossa.
- Götterdämmerung, beginning on 20 June 1944, two weeks after the Western Allies landed at Normandy.
Added in Iron Cross:
- 1933, beginning on 30 January 1933, when Hitler takes power in Germany.
- 1934, beginning on 1 October 1934, at the start of the October revolution.[4]
Playable operations are:
- Fall Gelb, the German invasion of France in 1940.
- Operation Barbarossa, the German invasion of the Soviet Union in Summer of 1941.
- The Ardennes Offensive, centered around the Battle of the Bulge, on the Franco-Belgian-German frontier the winter of 1944, which was also playable in the game's demo.
- Southern Conquests, revolving around the Japanese centrifugal offensive into the southern resource area in South-East Asia, following the attack on Pearl Harbor.
- Operation Watchtower, the battle for Guadalcanal in the Solomon Islands.
- Fall Weiss, the German invasion of Poland
- Fall Grün, the planned German attack on Czechoslovakia
- Platinean War, a fantasy scenario where German-backed Argentina and American-backed Brazil clash in a conflict that would involve most of South America.
- Winter War, the Soviet-Finnish War of 1939-1940.
- Desert Fox, the African campaign that culminated in the Battle of El Alamein.
- Operation Husky, the Allied landings in Sicily and the subsequent Italian Campaign.
- Operation Overlord, the Allied landings in Normandy.
- Operation Downfall, the planned Allied invasion of the Japanese Home Islands.
- Spanish Civil War, the conflict between the Spanish republicans and nationalists in 1936-1939.
- Battle of the Coral Sea, the Japanese plan to capture Port Moresby on New Guinea by sea and the following carrier battle.
- Fall Blau, the German 1942 summer offensive against the Soviet Union, eventually culminating in the Battle of Stalingrad; Added in the v1.2 patch.
Warfare[edit]
Hearts of Iron II is a grand strategy game. The smallest independent land unit is the division, although brigades such as engineers, artillery, or armoured cars can be attached to these. On sea, units are either single capital ships or flotillas of small ships such as destroyers. For the air force, the unit is a Wing or Group, depending on nationality. Land divisions include infantry, cavalry, and tanks. Land brigades include anti-tank guns, anti-aircraft artillery and military police.
On the map the player can direct divisions or groups of divisions. Fighting starts when an army starts moving into a defended enemy territory. The invading units do not have to be inside enemy territory to attack. A province is immediately occupied when the invaders arrive there with no opposition left. Because of this, a player can blitz through large swaths of enemy lands with minimal micromanagement. In addition, units who move constantly lose organization and risk losing supply, so poorly executed attempts to blitzkrieg can be stopped. Provinces can be fortified and infrastructure increased to improve combat performance. Structures include radar, and static AA. Many fortifications are pre-built, such as the Maginot Line along the French-German border.
Air units include bombers, fighters and transports. These divisions can, depending on type, engage in tactical or strategic missions. Sea units include transports, aircraft carriers, battleships, cruisers, destroyers, and submarines. Each unit has a strength, speed, and effective engagement range. Naval combats simulate the range between fleets, allowing only units in range to fire. This can make naval combats tactically complex.
Controversy and censorship[edit]
Like its predecessor Hearts of Iron, the game is banned in the People's Republic of China. The main point of contention seems to be that the game portrays the various Chinese warlords as independent entities, while according to the PRC government they were nominally part of the Republic of China governed by the Chinese Nationalist government, represented in-game as 'Nationalist China'. Also, the Tibetan flag used in-game is banned in China. Paradox has stated that it will not reduce the level of historical accuracy in order to appease the PRC censors.[citation needed]
Anachronistically, Germany is represented with the flag of the German Empire as used by Germany until 1935, and not the Swastika flag, as was also done in the earlier board game Axis & Allies. Laws in Germany prohibit the use of the swastika. Additionally, in the German version of the game, pictures of leading Nazi leaders, such as Hitler, Göring, and Himmler were removed and their names subsequently altered, though this is not required under German censorship laws, and is not the case in non-German versions of the game. The game can be easily modified by users to include such graphics, but Paradox disallows discussion of this particular type of modification on their message boards.[5]
Expansions[edit]
Doomsday (final version 1.3a [March, 2007])[edit]
In November 2005, a stand-alone expansion pack to the game, Hearts of Iron II: Doomsday, was announced and it was released April 4, 2006. It contains everything that was in the original game while highlighting and expanding the period after historical World War II, including a hypothetical nuclear war between the Soviet Union and the Allies. The expansion pack features among other things a reworked intelligence model (which allows the player to use espionage, sabotage and other things in an 'intelligence page' accessible through the main screen), improved AI and a scenario editor.
Doomsday also features some other changes and additions such as:
- Additional graphics such as bomber sprites
- Escort Carriers
- Hospitals that recover manpower losses
- A 'do not upgrade' button for divisions
- The option of automating the production sliders
- Submarines have separate stats for convoy raiding and naval combat
- An extended timeframe — the game end date has been changed to 1953
- New technologies to bring the game into the cold war era
- An included scenario editor
- The ability to trade divisions between nations
- The ability to attach escorts while recruiting divisions
Armageddon (final version 1.3 beta2 [April, 2009][edit]
Another expansion was released in April 2007 in an alternate history scenario called Hearts of Iron II: Armageddon. It further allows more time and the player has the ability to choose 1964 as the end point. It allows the adding of modules to ships (such as improved radar, fire-control, anti-submarine or anti-aircraft weaponry) and submits two new scenarios for play, as well as an enhanced AI.
Armageddon also features some other changes and additions such as:
- Player can allow or disallow democracies to declare war on the main menu options screen
- Player may choose when the time of play will end, ranging as early as 1940 to as late as 1964
- Player may choose to get the full industrial capacity of an annexed country, or not
- Player may choose to use tech teams of an annexed country or not
- New brigade attachments for ships
- Diplomatic option to refuse expeditionary forces from your allies
Iron Cross[edit]
Iron Cross is an expansion of Hearts of Iron II: Armageddon released as a digital download on October 7, 2010, developed by Irshappa. It expands the number of provinces on the map as well as numerous other additions and can also be installed as an expansion of Arsenal of Democracy and Darkest Hour.
Iron Cross also features some other changes and additions such as:
- Play as one of 200 countries from 1933 to 1964, and interact with real ministers and leaders
- New map with over 4,000 new provinces
- More than 6,000 new events
- New tech tree featuring 800 technologies, with a realistic research system
- New units and brigades, including special units, infantry regiment, heavy artillery, and more
- New AI offering more options and greater depth
- New scenarios set in 1933 and 1934 as well as old scenarios adapted to Iron Cross
- Compatible with Hearts of Iron II: Armageddon, Arsenal of Democracy and Darkest Hour
Community mods[edit]
Several free community game modifications were developed after the releases of Heart Of Iron II, Doomsday and Armageddon; and with the same as a baseline. A popular alternate history mod called Kaiserreich, depicting a world in which the Central Powers have won World War I, was released with positive reviews.
Reception[edit]
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Hearts of Iron II was commercially successful for Paradox; Hanza Aziz of Destructoid called it the company's 'first major hit.' In the United States alone, it sold 80,000 copies on a marketing budget of $75,000.[11]
On Metacritic the following reception was achieved by Paradox Development Studio:
- Heart of Iron II: 83/100 from the professional critics and 8.6/10 from the users.
- Doomsday: 80/100 from the professional critics and 8.8/10 from the users.[6]
Gamespot gave it 8.3/10, writing that 'this is what the original game should have been.'[9]On Steam, Hearts of Iron II was rated 9/10.[citation needed] At IGN, it received a score of 8.7/10.[7]
Hearts of Iron II was a finalist for PC Gamer US's 'Best Real-Time Strategy Game 2005' award, which ultimately went to Age of Empires III.[12]
Hearts Of Iron 4 Memes
See also[edit]
References[edit]
- ^'Welcome to BL-Logic - Arsenal of Democracy'. aodgame.com. Retrieved June 19, 2016.
- ^'Iron Croos - Official Announcement'.
- ^'Important pages DH fans -- including reviews, dev diaries, wiki, and download links!'.
- ^'Paradox Interactive announce Iron Cross and Darkest Hour!'.
- ^'Read This First - Terror bombing, concentration camps & swastikas!'.
- ^ abhttp://www.metacritic.com/game/pc/hearts-of-iron-ii-doomsday
- ^ abhttp://www.ign.com/games/hearts-of-iron-ii/pc-692743
- ^Geryk, Bruce (April 2005). 'Hearts of Iron II'. Computer Gaming World (250): 91.
- ^ abhttp://www.gamespot.com/reviews/hearts-of-iron-ii-review/1900-6116549/
- ^Goodfellow, Troy S. 'Blitzkrieg 201'. Computer Games Magazine (173). Archived from the original on November 12, 2011.
- ^Aziz, Hamza (February 5, 2014). 'How Paradox Interactive found success in a niche market'. Destructoid. Archived from the original on February 9, 2014.
- ^Staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
External links[edit]
- Hearts of Iron II profile at GameSpot